A self-directed product design concept exploring how groups of friends can plan, share, and manage trips together in one place — from research to a full UI system.
Tripmate is a product design concept designed to simplify planning and enhance travel experiences with friends. It lets a group seamlessly create detailed itineraries, collaborate on travel plans, and explore new destinations together.
The main goal of Tripmate is to transform the travel planning process into a seamless, enjoyable, and collaborative experience, allowing users to focus more on the excitement of their journey and less on the complexities of coordinating details.
Tripmate delivers substantial business value by creating a smooth and enjoyable travel planning experience that keeps customers coming back for more, building a loyal user base. The app extends its market reach by partnering with various travel service providers, enhancing its visibility and user engagement.
To ground the concept in real behavior, I ran in-depth interviews with people who regularly travel in groups, to understand where their current tools and habits break down.
"Coordinating travel plans with a group is hard because everyone has different schedules and preferences."
"I hate having my travel information across emails, messaging apps, and booking websites."
"I want one place where I can store and access all my travel details, documents, and communications."
"It's challenging to keep everyone updated with the latest itinerary changes and travel info."
"Planning trips with others can be chaotic without good collaborative tools."
"Managing travel budgets and expenses is tricky, especially with groups."
The interviews converged on two recurring types of travelers, which I used to keep design decisions grounded throughout the project.
Profile: An outgoing marketing manager who loves exploring new places with her friends. Sarah values staying organized and keeping everyone in her travel group on the same page.
Summary: Main focus is on planning and coordinating group trips efficiently, sharing updates seamlessly, and discovering new experiences.
Profile: A father of two who enjoys planning family vacations that are both fun and educational. David seeks to balance activities that appeal to both adults and children.
Summary: Main focus is on creating balanced family trips, managing all details in one place, and ensuring the trip caters to both adults and children while tracking the budget.
With the research synthesized, I mapped a full user flow — from onboarding through trip planning, budgeting, and profile management — to make sure every feature the interviews pointed to had a clear place in the product.
Before moving to high-fidelity screens, I blocked out the full flow in grayscale wireframes, then defined a small, friendly visual system — a bright, travel-appropriate color palette paired with Poppins for a warm, approachable feel.
The home screen sets the tone: a single search entry point, the next upcoming trip front and center, and quick access to popular experiences and destinations — so planning starts the moment the app opens.
Trip details bring together everything a group needs in one place — accommodation, flights, restaurants, and a day-by-day itinerary — alongside a shared budget screen for tracking and splitting expenses.
As a self-directed concept project, Tripmate let me practice the full arc of product design — interviews, personas, a value proposition canvas, user flows, and a complete UI system — without the constraints of an existing codebase or roadmap.
The most interesting design problem turned out to be the budget screen: travel expenses are inherently shared and messy, and giving a group one legible view of who owes what, without turning it into a spreadsheet, shaped a lot of the later UI decisions.
The natural next step would be usability testing the itinerary and budget flows with real travel groups before considering technical feasibility for a build.